
\\ FOR ARTISTS, BY ARTISTS \\
Built for solo developers and small teams. Free, open source, Maya-to-Unreal full pipeline tools. Rigging, skinning, animation, and export, and an AI Technical Artist built in. The kit is made for the asset generation era. Generated or hand-built, these tools help you put the final touch on your art and get it in engine fast. Ready for all the next-gen features, like Control Rig and MetaHuman.
Concept • Modeling • Texturing • Rigging • Animation • Unreal
Elegant by design. Where most tools are button-and-option nightmares, these are drag-and-drop and guided. Light-weight, portable, and made for artists by an artist.
From concept to animating in engine, one kit helps carry your assets the whole way. Portable across projects, extendable when you need your own workflows, professional in design.
Connect your own AI and it turns into Reggie, the AI TA on call and trained on the FabricatorStudio Pipeline. It troubleshoots, proposes fixes, and files bugs. Read-only, enforced in code. Automation-ready APIs to cover the rest of your workflow.
Clean controls, space matching, and IK/FK matching that holds the pose through the switch. Rigs animators actually enjoy using. Networked rigs that never break on a name change.
Non-destructive and non-linear: tear down and rebuild at any stage. Model and rig edits can run while animation is already in production.
Network-based rigging that survives renames, rig versioning, and export contracts that hold up on a large production. Open source, transparent, verifiable code: pure Python, nothing to compile, nothing hidden.

Hi, I'm Adrian Melian. I've spent 14 years as a Technical Artist in AAA games, most recently leading the Tech Art team at Sledgehammer Games. Along the way I've worked with Double Fine, Ubisoft, Camouflaj, and Meta, on games like Broken Age, Modern Warfare III, and South Park: The Fractured But Whole.
Game dev is changing fast, and a new era of generative AI is here. Avoiding generic slop still takes good tools, ones that put the layers of polish where you want them. So I'm sharing my toolbox. FabricatorStudio is the rigging, skinning, animation, and export kit I built for indie teams and small studios, to the standard I held on AAA productions. The tools are free and open source.